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Wednesday, February 20, 2019

Effect of Video Games on Kids

Tessa Johnson prof Harrison Composition II 2 October 2012 Effect of Video Games on Kids increase up, sportsmaning outside was what I did for fun. Whether it was riding my bike, playing with friends, or swimming, I was outside for hours at a beat every day. Today, kids have door to things like Xboxes, Playstations, and Nintendo DS. In a poll conducted by Gentile, Lynch, Linder & Walsh (2004) adolescent girls vie scene games for an average of 5 hours a week, whereas boys averaged 13 hours a week. A survey done by Harris Interactive shows that 23 percent of youthfulness have felt addicted to boob tube games. Studies have shown that teens who play tempestuous flick games for extended periods of sentence tend to be more aggressive, are more prone to engage in fights and confrontations, and see a scorn in academic success. (Gentile et al) In 2010, Robert Weis and Brittany Cerankosky conducted a study to see how motion-picture show games affect academic success.They selecte d a group of boys who didnt own word-painting games and assigned them to one of two conditions the video games now group got a game system straight, and the video games later group didnt develop their systems until months later. The researchers tracked the boys academic success at school. They found that the boys who got their game systems immediately spent less time on school break away and, 4 months later, they got turn away reading and writing scores. This makes sense, since more time spent playing video games means less time studying.Also, the distraction of video games can yard kids to lose interest in their studies and ca drill them to fall behind. These results line up with an different survey done by Cummings and Vandewater in 2007, which think that kids aged 10-19 who played video games spent 30% less time reading and 34% less time doing homework. (Cummings & Vandewater) A 2009 Brigham Young University study found that as video game usage increased, the quality of rel ationships with others, including family, friends, and other peers, decreased. The BYU Study found that daily video game users were twice as likely to use drugs.They were three times as likely to use drugs over those who never played games. This doesnt mean that all kids who play video games are going to go out and do drugs, and it certainly doesnt help anything. If a child spends hours at a time playing video games, they will have no time to form relationships and socialize, not giving them the social skills they may need to survey in the future. This can set them up for failure in argument interviews, school, and in building solid relationships that are crucial to every teenagers life. However, there are also umpteen positive elements of video games.According to Chacha Tumbokon, a psychologist at De La Salle University, video games can give kids betters skills in areas such as following directions, problem solving and logic, and hand-eye coordination and fine go skills. Often times the player is asked to follow commands or prompts in a video game in order to gain rewards or status, which acquired immune deficiency syndrome with following directions. Also, when there is a challenge in a game, it doesnt get solved easily the player is often forced to work through many riddles or obstacles in order to make it some other important life lesson for a child to learn.And lastly, video games require a great deal of hand-eye coordination. Often times games require the player to turn viewpoints with one control, move with another control, and do actions (shooting, jumping, etc. ) with another control. This builds up hand-eye coordination and fine motor skills, which is a good workout for the brain. Another commonality aspect of games is resource management. on that point are often a particular number of resources (such as lives, power-ups, money, etc. ) that has to be managed in order to succeed in a game. This is another valuable lesson that many kids should learn in their lifetime.James Paul Gee, professor of education at the University of Wisconsin-Madison, says that playing a video game is similar to working through a science problem. There is a lot of trial and error involved, which teaches a child inductive reasoning and hypothesis testing, something that can be used in many areas of life. In conclusion, there are many positive and negative personal effects of video games. Psychologists suggest that parents monitor the games that are being played by their children and make sure the games arent affecting the childs

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